In a similar vein, they blended further elements from MOBAs, such as a PvE element and sprawling map, hoping that these features would attract players.

Naturally, these mixed elements failed to play well with one another. IGN did a detailed review which showed exactly why Crucible simply wasn’t fun, and the lack of a cohesive identity and extremely slow game progression.

For example, an open secret most retailers don’t want customers to know, is that most of them get their wires and cables dirt cheap. An HDMI cable might cost a major retailer less than a dollar per cable, but they sell them to customers for 10 to 20 dollars per unit.

The business of gaming isn’t the same

This has been their primary business strategy since they started having the resources to compete with more established retailers. But this strategy rarely works in the world of gaming.

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